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Old Jan 23, 2006, 06:58 AM // 06:58   #1
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Default Penalty for leaving in the middle of a PvP match

I dunno if this has been posted yet but the search was disabled and the google search yielded nothing.

I have noticed quite a trend in the last couple of months in PvP matches. People leave in the middle of a match if they are loosing in PvP and there is no penalty. It is very annoying especially if that player is on your team. So I suggest that Anet implements a faction penalty to anyone who leaves before a match is over. Something like a set 50 faction or 10-25 faction per player on the opposite team. This would discourage players from being poor sports. I do suppose this would cause a problem with err=7 though.

Since err=7 is a rarity anyway why not implement a faction penalty for players who are bad sports and quit on matches before they're over.
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Old Jan 23, 2006, 07:04 AM // 07:04   #2
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Ye sure, But what if a person is in the middle of a HoH match and really must go. Should he get penalty?
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Old Jan 23, 2006, 07:18 AM // 07:18   #3
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I don't leave, because I am smart enough to realize the tides can change and we might kill one or two off before we all die. So if I was to leave, I wouldn't have reaped those benefits. Besides, finding a new group or going random isn't really a super fast way to get faction compared to sticking with the current group anyway. I think it's fine the way it is.
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Old Jan 23, 2006, 07:21 AM // 07:21   #4
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If im in an arena like ascalon for example and a lvl 1,2 or 3 shows up im out. Im not wasting my time playing with someone of that lvl. It doesnt matter how good you are your dead unless your one of those stupid tweaked prot monks, and personally if im playing with someone who is even thinking about leaving i would prefer they did because i want to be on a team of people that are dedicated to the team and want to win.
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Old Jan 23, 2006, 07:31 AM // 07:31   #5
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But sometimes there are perfectly legitimate reasons to leave - anything from "my house is on fire" to "everyone on my team is dead except that r/mo with Escape, Dodge, Storm Chaser, Mend Ailment, and Holy Veil who's been running around in circles for the past twenty minutes". I am very not in favor of punishing people for leaving under those sorts of circumstances.
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Old Jan 23, 2006, 08:01 AM // 08:01   #6
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I really like this idea...but there is one problem... (I'm mainly referring to CA): What about those runners who just dont want to be snared (they are made for running, can get rid of crippled, etc.) I just had a match not too long ago that lasted 2 hours because of this...and my monk left me with a tanking warrior...should he be given the penalty?

If this rule were to be imposed, a time constraint must be as well: when the time limit is hit, whichever team has more members alive wins: It's that simple. I'm tired of having W/Mo have purge conditions and smite hex and run to their hearts content with sprint and healing breeze...to top it off they have healing hands if your group leaves and ur an assassin...

Running is an extremely annoying, unneccessary action that many people are using today (ones who are classified under "noob"). A time constraint would cause people to fight with diligence and honor...and along with the faction penalty, it would be an effective way to regulate battles, and if the time constraint ends with a draw, the match continues...and this would only be possible if it is a good match.

That is my opinion...I'm behind your idea as long as the above criteria is met...however, i doubt this will change anything about it, and this is just a way to ventilate my frustration out into a website in which it might be thought about...

Nothing will change a person who doesn't fight with honor though, and there isn't any greater shame than that.

Sometimes imposed penalties would be ruled against in case of having to go somewhere (you are doing something in real life...), but in my opinion, you wouldn't care to take the faction penalty because you are probably more worried about whats going on...this would just save those who constantly leave teams to find the perfect combination of classes to gain faction.

Last edited by BaseKid; Jan 23, 2006 at 08:04 AM // 08:04..
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Old Jan 23, 2006, 03:05 PM // 15:05   #7
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since search is down i wont yell that this has been roasted toasted and beaten to death many times.

having not ranted about that

ONE QUESTION

what about all those people who get dropped by their ISP through no fault of their own.

unless they announce i am going bye-bye how do you tell a deserter from a disconnect.

not just no but....NO WAY

/not signed
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Old Jan 23, 2006, 03:35 PM // 15:35   #8
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Quote:
Originally Posted by Loviatar
since search is down i wont yell that this has been roasted toasted and beaten to death many times.

having not ranted about that

ONE QUESTION

what about all those people who get dropped by their ISP through no fault of their own.

unless they announce i am going bye-bye how do you tell a deserter from a disconnect.

not just no but....NO WAY

/not signed
I agree

/not signed
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Old Jan 23, 2006, 03:40 PM // 15:40   #9
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We need this iv PvE since perfect groups are made especially for Thirsty River and they decide to go,cap a skill and quit in the middle which is no fair.As for people who get dropped by their Isp's,play with henchies and dont waste other peoples time.
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Old Jan 23, 2006, 03:49 PM // 15:49   #10
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Quote:
Originally Posted by Dauntless
I dunno if this has been posted yet but the search was disabled and the google search yielded nothing.

I have noticed quite a trend in the last couple of months in PvP matches. People leave in the middle of a match if they are loosing in PvP and there is no penalty. It is very annoying especially if that player is on your team. So I suggest that Anet implements a faction penalty to anyone who leaves before a match is over. Something like a set 50 faction or 10-25 faction per player on the opposite team. This would discourage players from being poor sports. I do suppose this would cause a problem with err=7 though.

Since err=7 is a rarity anyway why not implement a faction penalty for players who are bad sports and quit on matches before they're over.
Hmm this has been debated before, yes. Still there is not a good proposition to stop quitters. And frankly I dont think there is or should be one at all taking in consideration that connections are a fickle sort, and tend to break up when you least expect it for some reason or other, most due to computer crashes and whatnot. Your best bet is to do what I do. If people quit I still stay around and try to die fighting if Im the only one left I quit too :P
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Old Jan 23, 2006, 03:51 PM // 15:51   #11
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Quote:
Originally Posted by Sliceman
As for people who get dropped by their Isp's,play with henchies and dont waste other peoples time.
so you and all your friends have never been err 7 ed out of the game and have a flawless connection record?

congratulations

no possible comment does that elitest remark justice
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Old Jan 23, 2006, 04:01 PM // 16:01   #12
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[/quote]As for people who get dropped by their Isp's,play with henchies and dont waste other peoples time.[/quote]

laffin I think statements like these are sooooo funny. Does he really think people are going to obey him? laffin out loud
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Old Jan 23, 2006, 04:12 PM // 16:12   #13
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Points all taken. I guess disconnection is more common for other people but in my experience it's only happened to me a few times since I got the game at launch.

So granted maybe my idea is not the best however I do believe that there has got to be some way of regulating this, even not allowing players to map travel out of a match, maybe not. Why don't we start brainstorming since the initial idea doesnt seem feasable?
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Old Jan 23, 2006, 04:19 PM // 16:19   #14
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It's been discussed many times before, there is no fair solution. There is no law that states anyone must continue on a group mission or continue to play in a PVP environment. If people want to quit they have that right as an individual. There's nothing like this in any other mmorpg either, it's just not feasable to punish anyone for making an indivdiual decision. Just have to live with it just like we have to live with all the flaming and smack talking in all the general and trade chat zones and speaking of trade chat, that's as big of a pain as well, traders using general chat to hawk their wares.

Now if each one of us could have a NUKE button and we could clik on the person and boot them from the game I'd be all for that. But, you see how that would go too also I'm sure. laffin
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Old Jan 24, 2006, 12:47 AM // 00:47   #15
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Maybe I'm missing something, but here's what I got out of all that...

Lose 50 faction when you map out of a PvP match. Not particularly a big deal if something is important enough to make you leave, since it's not like you'll do it all the time, and if you do need to quit 50 faction isn't a substantial amount to lose. The only people that would bother are professional quitters since they would lose 50 faction left and right. Ok, so what about leaving because you were disconnected? If the faction penalty was applied only when you map out, it wouldn't affect people who get disconnected, which is fair. If people disconnect their modem or network cable to fake a disconnect and avoid the 50 faction loss for quitting, they have to log back in every time and that's going to get old real quick and hopefully minimize chronic quitting.

Doesn't really seem bad at all if they would do it that way. What do you guys think?
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Old Jan 24, 2006, 01:56 AM // 01:56   #16
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Quote:
Originally Posted by ducktape

Doesn't really seem bad at all if they would do it that way. What do you guys think?
disconnect get tired ?

i set up my log in so i click the icon and i am at the choose character screen. auto log in

unhook the box?

hit the log out button and you are gone without mapping.

no way for them to tell in isp or you so again

/NOT SIGNED
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Old Jan 24, 2006, 03:06 AM // 03:06   #17
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/not signed. There are all kinds or reasons why ppl leave. Windows aint the most reliable OS. It could be a power outage, Hurricane, Tornado, etc.
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